Wednesday, August 23, 2023

I made a game: Blah Blob!

I nearly forgot to post about this on this blog! But I recently made a game! In HyperCard, no less, which means it's in glorious monochrome. It's called Blah Blob!

It's a platforming game complete with scrolling levels, which is something of an absurdity to make in HyperCard. To those who are familiar with HyperCard then it should come as no surprise that this game requires a PowerMac G3 or better for it to play at full speed, which makes it something of a silly game to have made in HyperCard, because no classic Macintosh from the era when HyperCard still widely used can actually run it at any sensible speed. But this game wasn't about being sensible. It was about having fun making a game in HyperCard like the sort I used to make when I was a kid. And it was a ton of fun to make!

It has 20 levels of increasingly devious difficulty. Be warned, the game gets pretty difficult, though those who enjoyed games like Super Meat Boy or Celeste might find themselves right at home with it. Just note that you have to get the timing of bounces right. There's no jump button in this game, though you'd be forgiven at first for thinking that there is.

Here's a link to where you can download it: https://bribrikendall.itch.io/blah-blob

The modern macOS, Windows, and Linux builds all come prepackaged with an emulator so that you don't have to worry about the business of figuring out how to run it. Just download them and run them! But if you are the sort of person that would be able to run the stack on classic mac hardware, the standalone stack is available for download too!

And for those who follow this blog for xGestures news, I have a new version in the works that fixes a bunch of old and annoying bugs. I'll release it soon, as soon as I'm convinced it's in good shape!